The party leaves the temple grounds and retreats into a magical extradimensional space called to life by Danix. After a night's rest, the party re-enters the temple. Entering the temple causes everyone pain but the party endures it. They continue their search of the temple. First they find several bedrooms and afterwards a door trapped by magic. Saul dispels the trap but before they enter the trapped room, they search the opposite door. They discover another bedroom, this one lavishly furnished but find nothing special.
When they enter the trapped door, they encounter a skinny drow female on a throne. While they are talking, the drow attacks the party with a magical spell. The party retaliates but Danix is killed by a flame strike spell. Although some of the partymembers believe illusions are in work here, Saul does not see through them. Carolus retreats with Danix' body but the room is sealed behind him with a wall of stone.
Saul has faith in his companions and targets the room with his dispelling magic, revealing the drow female to be an illusion and revealing her true position in the room. The drow female attacks Wilfred and poisons him, draining his life force away. Saul retaliates with another magic-eating spell, stripping away her spells one by one. When she strikes back at Wilfred she finds him more difficult to hit. She changes tactics and charges Saul. When Carolus returns and hacks through the stone wall, Saul seeks refuge behind him. The drow vampire priestess of Kiaransalee seeks out Saul but he can evade her while the rest of the party concentrates on her. Soon Carolus falls as well but Saul and Wilfred hold firm their resolve and can banish her to a cloudy vapor.
When they pursue the cloud behind a secret door, they encounter another drow protecting her coffin. Saul and Wilfred can negotiate with this drow, the head-apprentice of the wizard's tower, and convince him to kill the vampire in her coffin. He also hands them a letter from another drow priestess of Kiaransalee addressing this high priestess and a map to Maerimydra.
The remaining party members return to a lone chamber with their dead and rest to regain their spells.
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