In the morning, brother Wilfred reminds the party that he has been given a divine message that the warlock was in possession of a dangerous magic item. The party decides that they will not raid the wizard's tower at this moment. They travel the web towards the central temple.
When they try to enter the temple, they encounter a forbidance effect that causes pain when they try to enter. Carolus enters first but is immediately surrounded by the temple's guards consisting of skinned drows and vampires. The party can destroy the cutmarens easily but has trouble with the vampires. Carolus is forced to withdraw so Saul can restore him. By the end of combat Ori is similary in need of restoration.
The party enters the complex and discovers a drow captive chained to the wall when they pursue the vampires turned cloud. Carolus and Danix give priority to destroying the vampire coffins but as they approach, the party hears sounds coming from behind them. When half of the party explores the noise, they discover a huge displacer beast accompagnied by two cut marens and a drow blackguard. Before long half of the party runs off, compeled to obey an invisible caster or dissappear into nothingness. The rest continues and fights to their (almost) last breath. In the end they can destroy all their oppponents before one of their own is killed. They search the bodies and loot their gear.
The party decides to push through without resting. When they explore the temple complex, they encounter a third vampire accompagnied by two undead driders. The driders bath the room in darkness and keep it in darkness even though the party's spellcaster try to keep it alight. Spells are send into the darkness but the undead hold their ground. In the end, Saul can banish the darkness long enough for the other partymembers to destroy the undead.
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