The party comes upon a round tunnel covered with green mold. When they contemplate how to cross it when a hurricanelike wind blows through the tunnel and over the party, knocking several prone. The party prepares their magical defences and enter the corridor. They suffer no consequences of the wind but while travelling through the tunnel they encounter a acid-breathing purple worm who seems to be immune to the fungus. Half of the party is stunned by the breath attack, leaving Carolus and Orih to deal with the creature. The paladin can smite the evil creature but dies in the proces. After comming to their senses, Saul and the mad hermit restore the paladin to life and health.
After traveling for a few more hours, the party exits the tunnel and enters a large cavern. When Carolus rings the bell, gargoyles arrive and attack the party with magical bursting beads. The gargoyles drive off the party, forcing them to retreat back into the caverns. They discuss tactics and try again. Using guerillatactics, the party can destroy one of the gargoyles and forces them to bargain for passage. The party hands over a few magical items and is granted the right to climb up the cavern. The mad hermit grants magical climbing ability to the party and the can ascend unmolested.
zondag 8 maart 2009
zondag 15 februari 2009
Sessie 11 - Uktar 11 (Day 27)
The next day, the party continues their journey and pass through a maze. While traversing through the maze, Rohi spots a tiny flying eyeball just before it streaks into the midst of the party and explodes. More eyeballs appear during the following minutes until finally the party stumbles upon the eyeball's creator, a huge flying jellyfish creature that grapples the party's warriors with ease. After it cloaks itself in magical darkness, the party is in for a brutal fight. In the end, the warriors can take out the beast before anyone is seriously injured.
Sessie 11 - Uktar 10 (Day 26)
After resting, the party prepares to attack the temple's statue and summoned defenders. As soon as the first blow is struck against the statue, the floor drops down into the lava and the statue itself animates, breathing poisonous fumes at the party's warriors. The party has forseen this and takes to the air. Moments later, magic starts to fail as the party is harrassed by the dispelling attacks of elementals hidden within the lava. The party is pressed and more than once it's a close call or one of their number would have pummeled into the fiery liquid. But Carolus and Wilfred can destroy the statue. As soon as its remains sink beneath the lava, the floor rises anew above the lava and another section shows the way out through the temple. The party rushes out, slaying at least one of the elementals before leaving the temple behind them.
Sessie 11 - Uktar 9 (Day 25)
After crossing the lake on the back of a polymorphed Orih, the party continues their journey on the other side of the Lake of Shadows.
During the day, the party enters a large cave filled with steam and sissing noise. When the party crosses it, rocks fall down from above, bursting upon impact in screetching explosions. The party is forced to combat spellcasting bats. When they kill one, the other flees and the party can continue their journey.
Further down the tunnel, they hear sounds of combat. When they hurry on, they encounter a halfdragon drow who appears to have just slain a cave full of carrior crawlers. The half-dragon is interested in their journey so far and is willing to exchange information. From the half-dragon, the party learns that 72 days ago, the drow wizards of Marimydra tried to take over control of the city from the drow priestess of Lloth who lost their powers with the silence of their goddess. The wizard archmage leading the coup named Dunteht Wharreil, apparently made a deal with demons and a demon army under the leadership of Kurgoth Demonspawn was laying siege to the city and setting it ablaze. The half-dragon also tells them about the road ahead. They will have to cross Glauroth's Chasm, a rift between this world and the plane of shadow, where gargoyles lair that require tribute for safe passage through their realm. But first the party must pass a temple that requires the sacrifice of an intelligent creature. The party is appalled but decides to check out the temple anyway as going around would take at least a week.
When they arrive at the temple, they discover it is a temple to Imix, god of evil fire elementals. The temple is surrounded by lava and when the party enters the cavern, the floor slowly lowers into the lava, only resurficing when the party leaves the temple. The party searches the temple and discover a magical aura beneath the lava. After protecting brother Wilfred with as much magical spells as possible, the brave monk dives down to retrieve the object. Upon resurficing, the object turns out to be an intelligent magical weapon. It knows of another possibility to open the way. But it warns that destroying the temple's central statue is no easy task. The party decides to retreat beyond the heat of the lava and take their rest.
During the day, the party enters a large cave filled with steam and sissing noise. When the party crosses it, rocks fall down from above, bursting upon impact in screetching explosions. The party is forced to combat spellcasting bats. When they kill one, the other flees and the party can continue their journey.
Further down the tunnel, they hear sounds of combat. When they hurry on, they encounter a halfdragon drow who appears to have just slain a cave full of carrior crawlers. The half-dragon is interested in their journey so far and is willing to exchange information. From the half-dragon, the party learns that 72 days ago, the drow wizards of Marimydra tried to take over control of the city from the drow priestess of Lloth who lost their powers with the silence of their goddess. The wizard archmage leading the coup named Dunteht Wharreil, apparently made a deal with demons and a demon army under the leadership of Kurgoth Demonspawn was laying siege to the city and setting it ablaze. The half-dragon also tells them about the road ahead. They will have to cross Glauroth's Chasm, a rift between this world and the plane of shadow, where gargoyles lair that require tribute for safe passage through their realm. But first the party must pass a temple that requires the sacrifice of an intelligent creature. The party is appalled but decides to check out the temple anyway as going around would take at least a week.
When they arrive at the temple, they discover it is a temple to Imix, god of evil fire elementals. The temple is surrounded by lava and when the party enters the cavern, the floor slowly lowers into the lava, only resurficing when the party leaves the temple. The party searches the temple and discover a magical aura beneath the lava. After protecting brother Wilfred with as much magical spells as possible, the brave monk dives down to retrieve the object. Upon resurficing, the object turns out to be an intelligent magical weapon. It knows of another possibility to open the way. But it warns that destroying the temple's central statue is no easy task. The party decides to retreat beyond the heat of the lava and take their rest.
zondag 28 december 2008
Sessie 10 - Uktar 8 (Day 24)
Since their options are limited, the party decides to go out to a nearby island and await the appearance of a sea demon that the giants warned them of. The creature turns out to be a collossal kraken. The party seems to be in dire straits when the kraken grapples Carolus and brother William and dives to the deep. Rohi and the mad hermit follow bravely behind and succeed in killing it just in time.
Sessie 10 - Uktar 7 (Day 23)
Halfway through the fourth day, the party enters an enormous cave. When they try to cross it, an enormous roar sounds from the center of the cave and a half-dragon, half-basilisk creature attacks the party, it's mere appearance enough to turn Saul and Sniffer to stone. The party is forced to use magic to gain flight so they can reach the mobile opponent. After the creature is defeated, Danyx returns Saul and Sniffer back to flesh. They also discover more petrified creatures and recover a magic item from one of them.
Later that day, they come across a cavern with a chasm blocking the way. The party notices signs of habitation but before they can explore, they are attacked by a reptilian humanoid shrouded in antimagic, supported by hidden archers. The party can defeat these reptilian creatures and discover a dwarven relic, a mighty axe, among their previous kills.
The party pushes forth the same day and encounters a party of stone giants. They can convince the giants to let them pass on their lands but the giants are unwilling to ferry them across the lake of shadows. The party discusses their options for crossing the lake.
When Orih changes shape to a dire bat and tries to ferry brother William across on her back, a storm erupts above the lake, and she is forced to return.
Later that day, they come across a cavern with a chasm blocking the way. The party notices signs of habitation but before they can explore, they are attacked by a reptilian humanoid shrouded in antimagic, supported by hidden archers. The party can defeat these reptilian creatures and discover a dwarven relic, a mighty axe, among their previous kills.
The party pushes forth the same day and encounters a party of stone giants. They can convince the giants to let them pass on their lands but the giants are unwilling to ferry them across the lake of shadows. The party discusses their options for crossing the lake.
When Orih changes shape to a dire bat and tries to ferry brother William across on her back, a storm erupts above the lake, and she is forced to return.
Session 10 - Uktar 4 (Day 20)
After resting, the party continues their journey through the underdark, forced to retrace their steps for three days and take another turn at the fork.
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